In this talk, we will see how to use the power of the JVM in conjunction with libGDX, and develop native 2d or 3d games for Windows, Mac, Linux, Android, iOS and html5.
We will take a look at the various technologies that enable cross-platform distribution. Then we will look into the performance problems we can face using a garbage collected language. Finally, we will go through the development of a small 2d game for native desktop and html5.
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